Accordingly, it is reported that by 2025, the market size of "meta universe" will reach at least US$82 billion.
Facebook CEO Mark Zuckerberg said on Tuesday that Facebook will invest tens of billions of dollars to build a "meta universe" in the next few years. Zuckerberg also pointed out that "Meta Universe" will not develop into a profitable business in the short term.

So what is the market size of "meta universe"? It is estimated that by 2025, the market size of "Meta Universe" from games, corporate communications and advertising will reach at least US$82 billion, slightly lower than Facebook’s advertising revenue last year, which is about US$84.2 billion.

Among them, revenue from the game market is approximately US$52 billion, revenue from the corporate communications market is expected to be US$17 billion, and revenue from the advertising market is not expected to exceed US$15 billion.

Games are the key to the "meta universe", because most of the innovations that have previously promoted experiences similar to the "meta universe" come from games. An industry insider said: "In the near future, the feeling of'Meta Universe' is mainly an immersive gaming platform."

For this $82 billion "meta universe" market, Facebook will have to share it with companies such as Epic Games and Roblox. Currently, these companies are already providing users with an experience similar to "meta universe".

In the long run, as other industries such as corporate training accept this new technology, the market size of "Meta Universe" may grow substantially. For example, Zuckerberg said that his goal is to make "Meta Universe" reach "digital commerce of 1 billion people and hundreds of billions of dollars a day."

However, to achieve this goal, it requires more than just a huge investment from Facebook as a company. Moreover, it is difficult to say how long this will take. In addition, no one can say to what extent consumers are willing to accept this new technology.

But the potential of "Meta Universe" is that, especially for small companies, it will be more interoperable than current Internet platforms. To fulfill this promise, people must be able to seamlessly transfer from the "world" of one company to the "world" of another company. This requires overcoming the "platform isolation" strategy currently adopted by technology companies.
Axact

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